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This means two things: firstly, mages are inexplicably tough from high Health (for the Fatigue Points), and mages have to sink a lot of points into spells if they want to accomplish much at the detriment of any other skills that they might like to take. There’s also a heavy dose of social criticism in the mix. the GM decides whether to treat the dependency as psychological or physiological. GURPS readers are weird, since there are ultimately two camps – people who buy GURPS stuff to play GURPS, and people who buy GURPS stuff as sourcebooks for other material.
Pages: 144
Publisher: Steve Jackson Games (October 1998)
ISBN: 1556343531
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Home » Columns » Roll Perception Plus Awareness » Roll Perception Plus Awareness: GURPS Welcome back to Roll Perception Plus Awareness, a column meant to introduce SF Signal readers to the world of roleplaying games
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